Materials, Lights, Models, and Timelines.


In week 2 of our Game Design class we learned about Materials, Lights, Models, and Timelines. 

For Materials I used from Poly Haven

-Stone Tile Wall - made by Charlotte Baglioni

-Mud Forest - made by eye-candy.xyz

For Assets I used three from Poly Haven and three of my own from past classes

-Pillar (Computer Modeling 1)

-Neon Sign (Computer Modeling 1)

- Sakura Tree (Computer Modeling 1)

- Metal Trash Can - made by GurJas Studios

- Steel Frame Shelves 01 - made by James Ray Cock

- Wooden Bookshelf Worn - Ulan Cabanilla

For my lighting I added point lights with a red glow throughout the level and a spot light above the moving platform.

I also added two timelines. One rotating to imitate a door opening when you walk up to it and orbs that glow and float up when you enter the room with the Sakura Tree.

Files

GameDesignMaize.zip 724 MB
Aug 25, 2024

Get Game Design 1 - Maize

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