Materials, Lights, Models, and Timelines.
In week 2 of our Game Design class we learned about Materials, Lights, Models, and Timelines.
For Materials I used from Poly Haven
-Stone Tile Wall - made by Charlotte Baglioni
-Mud Forest - made by eye-candy.xyz
For Assets I used three from Poly Haven and three of my own from past classes
-Pillar (Computer Modeling 1)
-Neon Sign (Computer Modeling 1)
- Sakura Tree (Computer Modeling 1)
- Metal Trash Can - made by GurJas Studios
- Steel Frame Shelves 01 - made by James Ray Cock
- Wooden Bookshelf Worn - Ulan Cabanilla
For my lighting I added point lights with a red glow throughout the level and a spot light above the moving platform.
I also added two timelines. One rotating to imitate a door opening when you walk up to it and orbs that glow and float up when you enter the room with the Sakura Tree.
Files
Get Game Design 1 - Maize
Game Design 1 - Maize
Status | In development |
Author | Kyzo |
More posts
- Landscape20 days ago
- Midterm34 days ago
- New Lvl - Player Experience62 days ago
- Audio66 days ago
- Maize90 days ago
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