GameDesign1 Final


For this final assignment I display multiple different variations of things we've learned in the 2nd half of the year, including the bunker from our midterm. 

Models From Fab- 

Abandoned House - Jourverse (Various houses throughout level)

 Rinstand 67 Bunker - AdamKozakGrafika (Bunkers in the side of the mountain) 

Abandoned House - Tem (Lone big house on other side of river) 

Bodiam Castle - Mykman (Multiple copies of castles in mountain in the distance) 

Old Bamboo Bridge - Pikas (Bridge broken over river) 

Wooden Barrels - Max3D (Barrels next to abandoned houses) 

Old Hospital Bed - Tris (Bed in bunker rooms) 

Table - StefanienVR (Table in bunker rooms) 

Chair - Abdullah (Chair in bunker rooms) 

Dining Room Table - Full Barrel Productions (Table in bunker rooms) 

Old Stove Low Poly - EFX (Bunker rooms) 

Retro Fridge - Dylan Hayes (Bunker rooms) 

Counter - Gorz (Bunker rooms) 

Office Chair - Crow (Bunker entrance) 

Models Made by me-

 Bunker Door 

Bunker Light 

Bunker Wall Panels 

Audio 

Key Pickup sound - me 

Door locked sound - me 

Door unlocked sound - me 

Enlightment sound (Sakura Tree Radiation Sound) 

Fire Sound Effect - MaxHammerback (Burning Houses) 

Slight Ambient Wind 

Footsteps 

Particles

-Fire on buildings 

-leaves blowing in air above Sakura Tree 

Post Process 

-White and clear PP on Bunker to separate it from outside atmosphere 

-Orange Atmosphere with film gradient and night vision when you press V 

-Pink and slightly grainy atmosphere around Sakura Trees 

AI

-AI with Fab Character Model spread out through walk way along mountain and around buildings across the river.

Get Game Design 1 - Maize

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