GameDesign1 Final














For this final assignment I display multiple different variations of things we've learned in the 2nd half of the year, including the bunker from our midterm.
Models From Fab-
Abandoned House - Jourverse (Various houses throughout level)
Rinstand 67 Bunker - AdamKozakGrafika (Bunkers in the side of the mountain)
Abandoned House - Tem (Lone big house on other side of river)
Bodiam Castle - Mykman (Multiple copies of castles in mountain in the distance)
Old Bamboo Bridge - Pikas (Bridge broken over river)
Wooden Barrels - Max3D (Barrels next to abandoned houses)
Old Hospital Bed - Tris (Bed in bunker rooms)
Table - StefanienVR (Table in bunker rooms)
Chair - Abdullah (Chair in bunker rooms)
Dining Room Table - Full Barrel Productions (Table in bunker rooms)
Old Stove Low Poly - EFX (Bunker rooms)
Retro Fridge - Dylan Hayes (Bunker rooms)
Counter - Gorz (Bunker rooms)
Office Chair - Crow (Bunker entrance)
Models Made by me-
Bunker Door
Bunker Light
Bunker Wall Panels
Audio
Key Pickup sound - me
Door locked sound - me
Door unlocked sound - me
Enlightment sound (Sakura Tree Radiation Sound)
Fire Sound Effect - MaxHammerback (Burning Houses)
Slight Ambient Wind
Footsteps
Particles
-Fire on buildings
-leaves blowing in air above Sakura Tree
Post Process
-White and clear PP on Bunker to separate it from outside atmosphere
-Orange Atmosphere with film gradient and night vision when you press V
-Pink and slightly grainy atmosphere around Sakura Trees
AI
-AI with Fab Character Model spread out through walk way along mountain and around buildings across the river.
Get Game Design 1 - Maize
Game Design 1 - Maize
Status | In development |
Author | Kyzo |
More posts
- LandscapeNov 03, 2024
- MidtermOct 20, 2024
- New Lvl - Player ExperienceSep 22, 2024
- AudioSep 18, 2024
- Materials, Lights, Models, and Timelines.Sep 04, 2024
- MaizeAug 25, 2024
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